In order to remove this biome from the planets, in particular the temperate ones - because in my opinion they are not all that they should have, I replicated the "temperate" folder and named it "temperateNoRad" and in the "playfield_dynamic" file I did the following: # - Proper name: Radiated
# Weather: BmFogRadiationGreen
# AmbientSound: BarrenFog
# Texture: [2.9, 0.8, 11.11, 0.2]
# UndergroundLayers:
# - [0, 2]
# - [12, 4]
# - [xi, -ane]
# - [10, 1]
# Color: [0.vi, 0, 0.vi]
# Temperature: 30
# Radiations: 4
# StampForcesBiome: truthful
# StampTries: 15
# StampForcesBiomeType: OverlapOff
# Stamps:
# - DunesSea_01
# Decorations:
# - [AkuaPlant2, 0.08]
# - [BallFlower01, 0.04]
# - [BallFlower02, 0.02]
# - [BallFlower03, 0.02]
# - [Mushroom02, 0.003]
# - [AridRock01, 0.001]
# - [AridRock02, 0.01]
# - [AridRock03, 0.02]
# - [SkeletonDragonTorso, 0.003]
# - [SkeletonMammothHead, 0.005]
# - [SkeletonMammothTorso, 0.008]
# - [RockGrey01Large, 0.001]
# - [RockGrey02Large, 0.001]
# - [RealRock1Dark, 0.05]
# - [RealRock2Dark, 0.001]
# - [RealRock3Dark, 0.01]
# - [RealRock4Dark, 0.01]
# - [RealRock8Dark, 0.01]
# # Harvestables:
# - [CrystalStraight, 0.001, Free]
# # Stone Resource:
# - [RockResourceCobalt, 0.001, Gratuitous]
# - [RockResourceSilicon, 0.001, Complimentary]
# - [RockResourcePromethium, 0.0005, Gratuitous]
# Grass:
# - Proper name: GrassBrown04a
# Density: i
# Preset: GrassDense
# - Name: GrassBrown02d
# Density: 0.25
# Preset: GrassDense
# - Proper name: FlowerBlue01
# Density: 0.008
# Preset: GrassDense
# - Name: Plant01a
# Density: 0.05
# Preset: GrassDense
Then I added the necessary parameters to the file "SectorTypeDefaults" then that it is generated randomly.
To remove the radioactive fog I edited the file "playfield_static".
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